
At a time of Covid, fantasy has provided a refuge for the housebound, a means of travelling vicariously to lands free from disease where social distancing is either entirely absent or a function of plot, not necessity. As we read in the beleaguered safety of our beds, or curled up under blankets on a shabby sofa, or stretched out on patches of grass between forbidding banks of Victorian tenement blocks, it would hardly be surprising if our attention had been drawn with unusual persistence to fantasy’s obsession with houses. This, then, is a wandering meditation on the magic houses of fantasy fiction, which begins with ordinary buildings made bizarre – interspersed with some very strange dwelling places indeed – and ends with a series of domiciles that succeed in domesticating the odd, the wayward and the impossible, recognizing these as in effect the conditions under which we have lived in the long decades since the Second World War. Brace yourselves. As the Wizard Howl observes in Diana Wynne Jones’s Howl’s Moving Castle (which is where we end), ‘It should be hair-raising’.
The Domestic Roots of Fantasy
Fantasy fiction begins and ends with the domestic house, no matter how far it strays in between. The foundational epic of the modern fantasy tradition, The Lord of the Rings (1954-5), has its roots in a house buried in the ground, and this homely structure provides the epic’s preface or springboard – The Hobbit (1937) – with its much-loved opening paragraph:
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.

Here the hobbit’s underground dwelling invokes comfort, stability, security, a place of one’s own with literal roots, perhaps with a room of one’s own inside it to read or write in – the room, for instance, where Bilbo Baggins later writes his memoirs, which Tolkien imagines as blossoming into the book of family records from which The Lord of the Rings is taken. But a hobbit’s house is also a kind of adventure in itself, with its tunnel-shaped hall lined with circular doors leading to innumerable rooms, which by the end of the novel are reputed to be filled with treasure. All those doors make it a place for adventures to start from; each of them might serve as the portal for a different quest, and Bilbo’s own quest is full of equally magical houses, from the Last Homely House with its mischievous, diminutive elves – rebranded as Rivendell in The Lord of the Rings – to Beorn’s wooden hall at the edge of Mirkwood, outside whose doors and windows hosts of bears go snuffling at night, or the Wood King’s underground house in Mirkwood itself, or the cavernous halls of the dragon Smaug, which were once the halls of the Dwarf King Thorin Oakenshield and his ancestors, and which thus provide a disturbing illustration of how adventures can infiltrate and destroy the family home. Many of these houses are variations on the hobbit’s hole, fulfilling the promise of adventure hidden in its many unvisited rooms and subterranean location. Bilbo’s hole was invaded by dwarves in the opening chapter, and it continues to occupy his thoughts through all the chapters that follow, providing both a parallel and a contrast to the many houses he visits before his adventures end. That’s the key to the allure of fantasy: in most cases a house something like the place where the reader sits when she begins to read, and to which she returns after dipping her toe into the perilous streams that run through the forests of romance, remains central to the reading experience from start to finish. And fantasy’s acknowledgment of the house’s importance to the reader’s experience, with its strangenesses, its precariousness when disaster strikes, the dangers it contains as well as its attractions, has helped to make fantasy the genre of choice for the shielding citizens of the Covid crisis.
That other foundational epic of modern fantasy, C S Lewis’s sequence of Narnian chronicles (1950-56), also begins in a house which is both a comfort and an adventure: the old Professor’s home in the West of England. This building is ancient and interesting enough to warrant visits from curious sightseers, while also being filled with mysterious rooms containing suits of armour, libraries, or wardrobes made of wood from another dimension. Lewis tells us, O bliss! that there are masses of other stories to be told about the building, some of them even stranger than the one we are about to read, and the very fact that he does not hint at what these stories might be invests the house with an imaginative potency that confirms it as the starting place for unnumbered potential narratives: a Wood Between the Worlds to match the one in The Magician’s Nephew. Like Bilbo’s hobbit-hole, the Professor’s house is full of doors that might easily open onto alternative novels containing different universes, and there are books that quite deliberately mimic the experience of opening another one of these doors – such as James Treadwell’s Advent (2012), which takes as its central location a house in the West Country that bears a curious resemblance to the Professor’s residence at a later, more dilapidated stage of its long existence. Lewis’s own The Voyage of the Dawn Treader (1952) – the third of the Narnian chronicles to be published – contains a house that shares the mood and mode of the Professor’s mansion, with mirrors, decorations and books in it that seem as quasi-sentient and portal-esque as the famous wardrobe. In it, Lucy engages in an act of reading that confirms the link between houses and books in fantasy fiction: houses are places to be read as well as to read in, and books are capacious annexes of the houses, flats or rented rooms we occupy.

Lewis and Tolkien share their interest in domestic settings with some of the crucial taproot texts of fantasy fiction. The Grimm brothers recognized the house as a site of storytelling when they dubbed their great collection of fairy stories the Household Tales for Children (Kinder- und Hausmärchen, 1812). William Morris’s late romances (1888-98) constructed themselves around a succession of strange houses, described with the kind of loving attention to detail one would expect from an interior designer, while Dickens consciously invoked the Grimms when he dubbed the magazine he founded Household Words (1850-8). In the days of the Grimms and Dickens and Morris, fantastic stories were a winter activity, the outcome of long hours of darkness confined to the house, crowded round a fire. Christmas, coming as it did just after the winter solstice, was story season. Many of these stories summoned up ghosts, as Henry James suggests in the opening sentence of his great novella The Turn of the Screw (1898): ‘The story had held us, round the fire, sufficiently breathless, but except the obvious remark that it was gruesome, as, on Christmas Eve in an old house, a strange tale should essentially be, I remember no comment uttered till somebody happened to say that it was the only case he had met in which such a visitation had fallen on a child’. The rest of the book gives another example of a child being haunted or possessed – or rather two children, which gives an extra ‘turn of the screw’ to the delicious torment inflicted on the listener by the unrelated story mentioned in the opening sentence. And the screw is tightened further still by the setting of James’s ghost story largely in summer, with its apparitions manifesting themselves in glaring sunlight and in the expansive grounds of Bly House as much as among its twilit staircases, ponderous dining rooms and gloomy bedrooms. James extends the hauntings of Christmas through every season, suffusing every corner of the country house and its estate with their gruesome strangeness.
Dickens, of course, produced a series of Christmas fantasies, the most celebrated of which – A Christmas Carol (1843) – begins by bringing the house itself alive at the darkest time of year, in a grotesque pastiche of the new life promised by Christ’s nativity. When the knocker on Scrooge’s door metamorphoses into the face of his business partner, Jacob Marley – who is ‘dead as a doornail’, as the saying goes – it is just one example of the many moments in the book when inanimate objects acquire vitality. Indeed, Dickens’s energetic narrator is inclined to see life in all sorts of places where others don’t; such as in doornails (‘I don’t mean to say that I know, of my own knowledge, what there is particularly dead about a door-nail’), or old sayings like this that have had the life leeched out of them by repetition. The whole of his book, then, becomes a competition between his tendency to bring things to life and Scrooge’s efforts to deaden and dull them. By the time Scrooge slams his door after seeing Marley’s face – waking echoes in every part of the building it serves, so that ‘Every room above, and every cask in the wine-merchant’s cellars below, appeared to have a separate peal of echoes of its own’ – Dickens has already animated a succession of other buildings, along with all the objects in them, to an extent that challenges the limitations of Scrooge’s narrow understanding of what’s possible. ‘Phantom’ houses have been glimpsed through the fog near Scrooge’s office, like supernumerary ghosts awaiting the protagonist’s trial and conversion. The bell in the church tower has peeped down ‘slily’ at Scrooge as he makes his way home, vibrating as though its bronze ‘teeth were chattering in its frozen head’. And the house that encloses Scrooge’s apartment has been described as so out-of-place in the yard it occupies that the narrator needs to give it a biographical back story to account for its presence there: ‘a lowering pile of [a] building up a yard, where it had so little business to be, that one could scarcely help fancying it must have run there when it was a young house, playing at hide-and-seek with other houses, and forgotten the way out again’. Scrooge himself has no truck with such anthropomorphic antics as Dickens plays with the buildings and objects in this list. His medium, or so he imagines, is the deadness of doornails and the frostiness that brings about and attends the end of life: ‘He carried his own low temperature always about with him; he iced his office in the dog-days; and didn’t thaw it one degree at Christmas’. Yet Scrooge is mistaken, since his symbiotic relationship with the buildings he occupies – his office as well as his suite of rooms – seems to extend his chilly influence into the surrounding streets, like a malignant form of life. As a result, the conversion of Scrooge becomes a question of the conversion of an entire city, the City of London, where the vigorous good cheer of Scrooge’s nephew joins the narrator in a war of attrition against his uncle’s tendency to frosty immobility, seeking to unlock what the old man locks, to warm what he freezes, and to animate what he seeks to render lifeless.
Things and buildings support the narrator and nephew in their efforts by opening up and acquiring flexibility despite all Scrooge’s attempts to shut them down and make them rigid. Bolted and fastened doors give way before the Ghost of Christmas Present, who can accommodate his size to any dwelling in existence, so that he ‘stood beneath a low roof quite as gracefully and like a supernatural creature, as it was possible he could have done in any lofty hall’. In this the Ghost embodies the life of houses at Christmas time, which are always releasing and admitting new occupants as if their walls could expand, contract and dissolve at need. The festive permeability of buildings is enacted when the house fronts seem to disintegrate as Scrooge passes them in company with the Ghost, enabling the ill-matched pair to see ‘the brightness of the roaring fires in kitchens, parlours, and all sorts of rooms’, as if through the hinged facade of a doll’s house. Scrooge’s conversion involves a similar architectural dissolution. As the novel goes on he finds that he can go everywhere, through doors and walls and windows like a genial spirit himself, in anticipation of his closing promise to live simultaneously in Times Past and Present and to Come, in defiance of the Victorian laws of physics. In the final pages of the book, ‘He went to church, and walked about the streets, and watched the people hurrying to and fro, and patted children on the head, and questioned beggars, and looked down into the kitchens of houses, and up to the windows, and found that everything could yield him pleasure’; and by the final paragraph he has become an embodiment not just of his own ‘good old city’ but of ‘any other good old city, town, or borough, in the good old world’. National and local boundaries cannot contain him any more than walls can – and the same can be said of Dickens’s story, which has burst out of the architecture of its pages and transformed itself into films and TV serials, inspired as much by the vivid original illustrations of John Leech as by Dickens’s words.
In freeing himself from the confinements of architecture, Ebenezer returns to the condition he inhabited in his boyhood when he first read fantastic stories, such as the tales from the Arabian Nights. The first image shown him by the Ghost of Christmas Past is that of the schoolhouse where he read them, ‘a large house, but one of broken fortunes; for the spacious offices were little used, their walls were damp and mossy, their windows broken, and their gates decayed’. Here in a ‘long, bare, melancholy room’, Ebenezer sees himself as a lonely boy being visited by different phantoms, whose presence makes the walls of the broken building melt away: ‘a man, in foreign garments […] stood outside the window, with an axe stuck in his belt, and leading by the bridle an ass laden with wood’. The man reveals himself as Ali Baba, and is swiftly followed by the medieval romance heroes Valentine and Orson, followed in their turn by Robinson Crusoe, Friday, and the desert island on which they were marooned. Stories animate the dead of winter, bringing a tropical or Orientalist warmth to dilapidated houses, and A Christmas Carol re-enacts this process for a Victorian readership by warming up the bodily tenement occupied by the old man’s chilly soul. Reading fantasy for Scrooge was salvation in his youth, and reading Scrooge’s adventures enables the reader to participate in his salvation. In the process the houses of London are saved too, and rendered integral parts of the salvific narrative.
Going back to the early modern birth of the fantastic – when a change of faith opened up the possibility of appropriating the imaginary of the supplanted Catholic religion – Richard Johnson, author of The History of Tom Thumb the Little (1621), opens his book with an invocation of the house as the location for similar reviving or regenerative stories:
The ancient Tales of Tom Thumbe in the olden time, have beene the onely revivers of drouzy age at midnight; old and young have with his Tales chim’d Mattens till the Cocks crow in the morning; Batchelors and Maides with his Tales have compassed the Christmas fire-blocke, till the Curfew Bell rings candle out; the old Shepheard and the young Plow boy after their dayes labour, have carold out a Tale of Tom Thumbe to make them merry with: and who but little Tom, hath made long nights seeme short, and heavy toyles easie?

Johnson’s marvelous opening paragraph, a rival to Tolkien’s in its evocativeness, invites us to concentrate on the odd community that inhabits many houses: old, middle-aged, young, workers and unemployed, married and single, whose diverse concerns must be somehow unified by the tales told round the ‘Christmas fire-blocke’. The selection of a tiny person for a hero is an obvious way to unite this diverse audience, because everyone has been tiny in their time, and tininess makes the sort of housebound existence that dominates the lives of the very young and the very old as exciting and dangerous as the adventures of the fit and strong beyond the building’s walls. Mary Norton understood this when she wrote The Borrowers (1952), which is set in a house occupied by a prosperous invalid and her housekeeper, and where a young boy, also an invalid, comes across a family of tiny people – the titular Borrowers – for whom the stairs are even harder to negotiate than they are for a normal-sized child with damaged lungs, or an elderly woman with arthritic limbs. Clocks, dressers, fireplaces, stairs and cabinets become in this book the site of perilous quests; floorboards for giants become ceilings for midgets; the garden and the fields beyond it become a limitless wilderness where predators roam. All through, there is a recognition of the way houses have been transformed by the recent war into unstable structures liable to instant demolition, hiding places for fugitives from unnamable terrors, decaying memorials to stable times long left behind. No wonder the book was so easily transferrable from one culture to another, being rewritten and reimagined as well as translated for the benefit of various countries shattered by conflict. In Japan (for instance) Norton’s book transformed itself into The Secret of the Blue Glass by Tomiko Inui in 1967, a book as haunted by the Second World War as its British counterpart; and the Studio Ghibli film adaptation of Norton’s novel, The Secret World of Arrietty (2010), transforms Norton’s English house once again, this time into a Japanese building left over from an earlier epoch, marooned by modernization in the selfsame suburb of Tokyo where Studio Ghibli is located. Similar suburbs provide the setting for the struggle between human lives and the lives of other, more fragile creatures in earlier Studio Ghibli movies, including Pom Poko (1994), where the other lives are those of tanuki or raccoon dogs, and Whisper of the Heart (1995), where the other lives are those of cats, cicadas and adolescents, the latter of whom occupy a border between the human and the non-human through the liveliness and flexibility of their imaginations. Raccoons, cats and adolescents populate The Secret World of Arrietty, too, converting the house and garden the Borrowers occupy into a junkyard each of whose elements can be put to an utterly different use from the one intended for it by its first makers. Even the doll’s house that was built for Borrowers by the elderly owner’s ancestors (a detail not present in the book) proves in the end not a dwelling-place for them but a much-needed catalyst for their departure from the building, as a human boy befriended by Arrietty transfers the tiny furniture from the doll’s house to the Borrowers’ refuge under the floorboards, and in doing so inadvertently reveals their hiding-place to the malicious housekeeper. A household kettle becomes the ship that aids their escape. Migrating populations, both human and animal, can find houses and their contents threatening, and the film ends with a dilemma, not having found a stable way for humans, Borrowers and wild animals to co-exist in the architecture of late capitalism.
Fantasy Houses and the Gothic

Fantasy could be said to have arisen at a time in history when the British became fascinated by domestic architecture. The early modern period, when Richard Johnson was writing his stories of Tom Thumb, was not particularly interested in the house as object – at least in literature. The human being rather than the human dwelling place was the focus of its interest, even if Edmund Spenser succeeded in reimagining the human body and brain as a mighty building in The Faerie Queene (his account of the House of Alma – the house of the soul – contains an early representation of the imagination itself in the form of Phantastes, a madman who bedaubs the walls of the house’s tower or head with images spawned by his own ravings). People enjoyed designing houses but don’t seem to have spent much time writing about them. Even the Country House poem, such as Marvell’s wonderfully weird ‘Upon Appleton House’ (1651), is more concerned with the estates it celebrates than with the buildings that preside over the surrounding fields, farms, forests and lakes (though Marvell’s poem does contain a memorable house that adapts itself to its owner as a turtle’s shell adapts itself to the growing reptile, its walls and ceilings expanding and contracting as the giant-spirited General Fairfax marches restlessly from room to room). The House of Solomon in Bacon’s New Atlantis (1627) is more of an intellectual system than a habitation, while the houses in More’s Utopia (1516) – which provided Bacon with his model – are strictly functional, being transferred from one set of occupants to another at regular intervals, and so never invested with any distinctive aura or personality. Houses themselves began to be an object of imaginative attention in the eighteenth century, when reforms in farming led to radical changes in the structure of rural estates, while country people displaced by the same reforms crowded into cities, necessitating a radical shake-up of urban building practices. T. H. White paid charming homage to this epoch of experimental housing design in another post-war masterpiece, Mistress Masham’s Repose (1946), where a small girl finds a colony of Lilliputians (or rather Blefuscans) on an island in the grounds of her ancestral home, a Palladian mansion called Malplaquet. Through them she learns how not to tyrannize over people smaller and weaker than herself, unlike the dictators of the 30s and 40s, or British landlords at the time of the agricultural revolution, or the girl’s grown-up guardians, who plot to steal Malplaquet from her for their own enrichment. Margaret Irwin paid similar homage to eighteenth-century housing innovations in her adult novel She Wished for Company (1924), in which a woman of the 1920s, alienated by the frenetic bustle of the modern metropolis, finds herself drawn back, both spiritually and physically, to the time when idealized homes were being constructed by the ruling classes as a model of the happy class relations they hoped to achieve in their private territories. Irwin identifies the end of this Palladian dream with the outbreak of the French Revolution; but in Britain it was the industrial revolution that exposed its fragility, its ghostly tendency to melt into air like the ‘cloud-capped towers and gorgeous palaces’ of Prospero’s island.
The industrial revolution quickly triggered a series of mass migrations, with cities expanding to ten or more times their former size in a matter of decades, and a radical rethinking of the basic nature of the house itself. New means had to be found to cram as many dwellings as possible into a limited area, and even greater ingenuity had to be applied to the question of providing these houses with adequate sewerage and other kinds of infrastructure. Social mobility brought vast sections of the population into proximity with strangers, disrupting ancient communities, creating new ones, and inspiring sometimes bizarre and unnerving efforts to render the expanding suburbs humane as well as habitable. The design of domestic buildings became increasingly inventive as the century wore on, and increasingly fanciful. By the 1890s the English suburbs were filled with terraced houses that wittily mimicked the styling of Elizabethan or Jacobean rural cottages or manor houses, as if in a bid to transplant the half imaginary, newly marginalized rural idyll into the urban centre of the British Empire. Social classes found themselves squeezed up against each other in adjacent streets. The middle classes aspired to associate themselves with the aristocracy, but also feared slipping swiftly down the social scale into poverty, and the geographical proximity of both alternatives in the shape of working-class and upper-class districts intensified their sense of being unsure of their own identity (does a ‘middle’ class, defined by its positioning between clearly defined upper and lower classes, in fact have any identity at all?). Their houses expressed both their aspirations and their fears, their fanciful prettiness or elegance pointing upwards towards the possibility of ascent to wealth and power, their identikit similarity indicating the likelihood of decline into anonymity. Victorian houses were oxymorons, announcing their link with a long, proud national past while at the same time self-evidently serving the purposes of the most rapid and radical set of social mutations in human history. They were fantasies, proclaiming an impossibly comfortable fusion of old and new, while actively drawing attention to the radical disparities between them.
This revolution in housing found literary expression in the Gothic mode, where domestic buildings are always dangerous, especially when imbued with recollections of an older, supposedly more stable social order. At the climax of the first Gothic novel, Horace Walpole’s The Castle of Otranto (1764), one wall of the titular fortress suddenly collapses to let in a giant, anticipating the total collapse of Edgar Allan Poe’s outmoded House of Usher (1839), along with the aristocratic way of life it represents. Otranto and Usher demonstrate how unwise it is to live in large, isolated, poorly-maintained ancient buildings, whose hidden cellars, unoccupied bedrooms and forgotten chambers provide the perfect setting for clandestine violence, and whose joists and lintels are no longer equal to the task of sustaining the weight of feudal history. The late Victorian Gothic story, meanwhile, takes particular aim at houses that have been rented or temporarily occupied by migrants. Dracula (1897) begins with a visit by an estate agent to an ancient, dilapidated castle in Transylvania, and the rest of the novel is dominated by the Count’s forlorn attempt to transfer his eccentric household to urban England, mirroring the urbanization of the industrial world and the opportunities this affords for illicit nocturnal feasting. Edith Nesbit’s ghost story ‘Man-Size in Marble’ (1887) opens with a couple’s lengthy search for a country residence which is ‘sanitary and picturesque’ as well as affordable (impossible combination!), and like most such searches for perfect real estate this one turns out to be doomed – though in a much more drastic way than is usual with house-hunting. Her first great children’s fantasy, Five Children and It (1902), similarly starts with a change of residence from city to country; indeed, many of her stories and novels open with a house move, with all the economic and social changes this entails. The Governess in The Turn of the Screw is a stranger in a country house, like Jane Eyre before her, and her inferiority complex when faced with the magnificence of Bly may help to explain the speed with which she comes to see its youngest occupants as haunted. Walter de la Mare’s ‘Out of the Deep’ ascribes appalling supernatural powers to a simple bell-pull in a newly inherited house, while Edith Wharton’s ‘The Lady’s Maid’s Bell’ does something similar, this time from the point of view of a newly appointed servant.
At times of war, meanwhile, every house is a strange one; and Doris Lessing described the twentieth century in Shikasta (1979) as the Century of Destruction, when houses were visited by violence on an industrial scale. Elizabeth Bowen’s Second World War story collection The Demon Lover (1945) is full of buildings rendered unstable by bombing; in one story a bomb-blast hurls a home-owner into the past, while another sees the emergence of an alternative city from the bombed-out ruins of the metropolis as a whole, named ‘Mysterious Kor’ after the subterranean home of Rider Haggard’s immortal Ayesha in She and its sequel. Bowen’s story contains an echo of one of the great architectural ghost stories of the late Victorian period, Margaret Oliphant’s novella A Beleaguered City (1900), in which an entire city’s population become migrants, driven from their houses by the appalling presence there of the unseen dead – disembodied judges of the people’s inability to live well together in an urban context. In these last two stories, ‘Mysterious Kor’ and A Beleaguered City, the house opens out to encompass the city of which it is part, and the city becomes a representative of all modern cities, as London does in the final paragraphs of A Christmas Carol; so that we readers find ourselves connected to something larger, stranger and more unsettling through the simple act of sitting in our living room or bedroom, envisioning a boundary-dissolving strangeness we have never experienced except in our heads and hearts.
The metamorphosis of Victorian housing confirms that the domestic environment is an intensely political space. When H. G. Wells wanted to describe the Victorian social attitudes from which the twentieth-century petit bourgeoisie sought to liberate itself in his Edwardian novel Tono-bungay (1909), he used the model of a country house to sum up the entire class system. For Wells’s protagonist as a child, Bladesover House is ‘a little working-model—and not so very little either—of the whole world’, occupied by a population in which ‘every human being had a “place”’, and it’s only with adolescence that he comes to realize that the Bladesover ‘system’ of rigid class distinctions, as he calls it, has fallen into decay like the wizened old ladies who ruled the Bladesover estate in his youth. Yet class structures can long outlast the physical structures that once contained them. Wells’s Gothic science fiction novel The Time Machine (1895) anticipates the messing with time and space that would take place in twentieth-century physics, using the medium of the Time Traveller’s house as a way to embody the experience of moving forward through history at a rapidly accelerating speed:
As I put on pace, night followed day like the flapping of a black wing. The dim suggestion of the laboratory seemed presently to fall away from me, and I saw the sun hopping swiftly across the sky, leaping it every minute, and every minute marking a day. I supposed the laboratory had been destroyed and I had come into the open air. I had a dim impression of scaffolding, but I was already going too fast to be conscious of any moving things.
Yet when his journey comes to an end, many thousands of years in the future, the architecture of the class system has consolidated itself at the expense of domestic architecture, with two distinct species inhabiting separate communal dwelling spaces, one above and one below ground, as belated embodiments of the working and ruling classes of the nineteenth century – though the subterranean working classes now have the upper hand. And the persistence of the Victorian class system is again embodied in houses in two of the great Gothic fantasy novels of the late twentieth century. In Angela Carter’s The Magic Toyshop (1967), the insistently working-class toymaker Philip Flower takes a perverse revenge on the children of his middle-class brother by trapping them in a Victorian household that incorporates the toyshop of the title, where he seeks to transform the children into puppets or toys, submitting them to an oppressive patriarchal regime that rejects all the social developments that have taken place between the death of Queen Victoria and the mid-to-late 1960s, when the novel is set. And in Alasdair Gray’s Poor Things (1992) a large Glasgow house in Park Circus gives shelter and a political education to a late Victorian working-class woman, who may or may not have been manually constructed, like the house she lives in, by a clever middle-class man with a gift for surgery. Bella Baxter or Victoria McCandless, as the woman is called at different times, undergoes an education in the nature of the class system at the hands of her mentor, Godwin Baxter, through the medium of a doll’s house, which must surely be a nod to Bladesover House in Tono-bungay:
See me open the hinged front door of this big doll’s house and fold it back. Look into all the rooms. […] The servants live mostly in the basement and attics: the coldest and most crowded floors with the smallest rooms. Their body heat, while they sleep, keeps their employers in the central floors more snug. […] Tell me, Bella, what the scullery-maid and the master’s daughter have in common, apart from their similar ages and bodies and this house.”
“Both are used by other people,” I said. “They are allowed to decide nothing for themselves.”
“You see?” cried Baxter delightedly. “You know that at once because you remember your early education. Never forget it, Bella. Most people in England, and Scotland too, are taught not to know it at all – are taught to be tools.” (pp. 262-3)

The doll’s house here embodies complicity, the problem Gray wrestled with throughout his career as a writer-artist. Whatever your politics (so the thinking goes), no matter how fiercely you uphold revolutionary principles, the building you live in has the shape and machinery of the class system built into it, as does the city that building occupies, its infrastructure depending on inequalities of pay and status which cannot be overthrown except by a radical reconstruction of the city itself and each of the houses it contains. Everyone who lives in a house, then, can be seen as complicit, despite themselves, in the economic and social system that brought that building into being, or that lets the building continue to function as a domestic mechanism. As a result, studying your house can be a means to understand the economic and social processes you live by – something Baxter demonstrates when he explains the design of the doll’s house to his student. And Alasdair Gray, too, took the notion of using houses as a means of education more seriously than most. Throughout his career he designed murals and mosaics that now bedeck buildings throughout Glasgow and the West of Scotland, from a private flat in West Prince’s Street, which houses his mural of the Book of Jonah, to the entrance of Hillhead Subway Station, the Oran Mor Bar on Byres Road, the Ubiquitous Chip Restaurant in Ashton Lane, and the café at Palacerigg Country Park. Each mural or mosaic tells a tale, for the most part a political one. Meanwhile his books are designed like murals or mosaics, with decorations from jacket to index, a typography devised by Alasdair himself, and a place on the shelves of many homes in Glasgow and elsewhere, from which they invoke the spirit of place by bearing his motto: ‘Work as if you lived in the early days of a better nation’, or a better world, or a house that has been decorated in anticipation of both. Gray’s buildings and books invoke the spirit of that other great writer-designer, William Morris, and the species of practical political dreaming he invented.
Magic Houses in Victorian Children’s Fiction

Poor Things and The Magic Toyshop pay homage to the Victorian Gothic tradition, invoking its continued domination of twentieth-century culture long after the regime that brought it into being has become redundant. Children’s literature – as Nesbit’s Five Children and It suggests – owes a great deal to the Gothic tradition in its attitude to houses. In their Children’s Fantasy Literature: An Introduction (2016), Michael Levy and Farah Mendlesohn rightly contend that Victorian fantasy fiction for children was obsessed with domestic architecture; but for them, houses are fundamentally safe spaces and their use is designed to contain and control the children whose adventures take place within their walls:
Perhaps the most striking aspect of mid to late nineteenth-century children’s fantasy is the degree to which the fantasies can seem contained and bounded. Furthermore this containment is presented as desirable. Colin Manlove argues that the character of British fairy tale gave to British children’s fantasy one of its major characteristics, domesticity […] ‘House-based action’ is a striking feature of nineteenth-century fantasy: it can be argued that even Never-Never Land is situated in the bedroom.
However, the eye-deceiving shiftiness of houses – their tendency to imply the presence of bounds and orders and systems which dissolve, collapse and reassert themselves under the pressure of changing times – is as present in fantasy fiction for children as it is in adult fantasy. John Ruskin’s The King of the Golden River – first written in 1841 and published nine or ten years later – is a case in point. Despite being among the first ‘literary’ fairy tales written in English, Ruskin’s story is set in Germany, home of the Gothic, in a rural house much like the ones in the Household Tales of the Brothers Grimm. Like many Grimm households, this cottage is the locus of systemic abuse, where the youngest member of a family, twelve-year-old Gluck, is treated by his older brothers as an unwaged labourer or slave, controlled by the threat of violence. The house, meanwhile, is used as a tool to support the brothers’ obsession with accumulating wealth at the expense of their neighbours. Gluck is strictly forbidden to let strangers into the building when his brothers Schwartz and Hans are away from home, and he believes the pair will kill him if he disobeys. Its walls, doors and windows operate as impermeable barriers between the rich and the folk they feed on, obstructions to hospitality, giving and lending of all kinds. So when a diminutive, rain-soaked stranger taps on the front door seeking shelter, the boy has to inform him through the window that he can’t come in. And when Gluck finally relents and allows the stranger to share fire, food and shelter, his gesture is quickly reversed when Schwartz and Hans get home and tell the little man to go away. The man consents, but promises to visit again at midnight; and sure enough when the clock strikes twelve he reappears, mounted on a magical cloud of foam, having blown off the roof to effect his entrance. As it turns out, he is none other than the South West Wind, and his second appearance effectively demolishes the physical and verbal obstructions Fritz and Hans have erected to distinguish themselves from the world they see as hostile competition in their lifelong quest for capital.

The rest of the story dedicates itself to the further demolition of these obstructions, setting against the fortress-household of Schwartz and Hans the benign influence of the free-flowing wind and the mountain valley in which the house is situated. This is called the Valley of Treasure, formed by the passage of the Golden River, and both names conjure up hard objects made of precious metal, usually stored in windowless vaults protected by guards. But the valley’s treasure is its fertility, which is quickly blasted by the vengeful Wind, and the Golden River gets its name from the play of light on its rushing waters. The Wind dims the light, too, thus revealing to the brothers how their fortune relies not on rigid architectural structures but on wayward natural forces they can’t control. Their concern with material things is based on an arbitrary set of values, which is informed in turn by a certain way of seeing the world, and of interpreting what they see in very limited terms. Later, the three brothers – Hans, Schwartz and Gluck – are sent on a quest to restore their fortunes by the titular King of the Golden River, a kind of shape-changing elf; and the success of the youngest brother in this quest depends on the difference between the way he looks at things and the way his brothers see them. When they go up the valley to pour holy water in the Golden River, as the King instructs them, Hans and Schwartz are unable to fix their eyes on anything except their economic objective, despite the glorious alpine scenery they must pass through in order to reach it. Ruskin describes this scenery with the kind of meticulous precision he brought to his watercolour sketches of buildings and landscapes:
Level lines of dewy mist lay stretched along the valley, out of which rose the massy mountains, their lower cliffs in pale grey shadow, hardly distinguishable from the floating vapour but gradually ascending till they caught the sunlight, which ran in sharp touches of ruddy colour along the angular crags, and pierced, in long, level rays, through their fringes of spearlike pine. Far above shot up red, splintered masses of castellated rock, jagged and shivered into myriads of fantastic forms, with here and there a streak of sunlit snow traced down their chasms like a line of forked lightning; and far beyond and far above all these, fainter than the morning cloud but purer and changeless, slept, in the blue sky, the utmost peaks of the eternal snow.
The brothers’ indifference to these constantly changing effects of light on stone and snow extends to the presence in it of desperate people who need their help: an old man, a parched child, a dog dying of thirst, to whom they refuse even a drop of their holy water. Gluck’s responsiveness, on the other hand, to the effects of light on the mountains finds a correlative in his responsiveness to the material needs of the people he meets en route to the river. Ruskin effectively reverses in this story the concepts of substance – a term associated by capitalists with economic prosperity – and insubstantiality, pointing up the false human consciousness that bestows value on material possessions (such as real estate) while dismissing humans themselves as valueless. The materialism of Hans and Schwartz leads in the end to their being turned to unchanging stone by one of the people they neglected, the dying dog, who turns out to be the King of the Golden River in animal form; while the same dignitary ensures that Gluck’s name fulfils its promise of bringing him lasting happiness. Hans and Schwartz are reduced to the component materials of the house they made their fortress, while Gluck returns to live in the Valley of Treasure, restored to its former prosperity by the impact of his attitude to his fellow valley-dwellers, his benevolent way of seeing. Ruskin’s light tale, then, is designed to carry political weight as both a celebration and democratization of what he thought of as the proper artistic perspective, and the power of this perspective to drive social change, as the power of the Golden River drives the prosperity of the valley it waters. There couldn’t be a much more explicit illustration of Tolkien’s notion of recovery, the ability to see the natural world and its population in a fresh new light, as a child might see them. And there couldn’t be a much more lucid exposition of the political applications of that recovery, either, or a clearer foreshadowing of Ruskin’s account of the politics of the household in his socio-economic manifesto Unto This Last (1861).
The brother’s house in The King of the Golden River suffers a partial collapse because of its impractical rigidity, like the Castle of Otranto or the House of Usher. Other fairy tale houses of the period undergo more subtle forms of destabilization. Frances Browne’s much-reprinted fairy tale collection, Granny’s Wonderful Chair (1856), for instance, concerns itself with the mobility of populations and its impact on domestic buildings and their occupants. A frame narrative tells of a little girl called Snowflower who lives with her Grandmother in a cottage that closely resembles the domestic buildings in Donegal, where Browne grew up and from which she migrated during the Hunger. It is a house that melds with the local fauna and flora to such an extent that there seems to be no barrier between the interior and the outside of the building, in sharp contrast to the house in Ruskin’s story:
[It was] a little cottage built of peat, and thatched with reeds, on the edge of a great forest; tall trees sheltered its back from the north wind; the mid-day sun made its front warm and cheerful; swallows built in the eaves; daisies grew thick at the door; but there were none in all that country poorer than Snowflower and her grandmother. A cat and two hens were all their live-stock: their bed was dry grass, and the only good piece of furniture in the cottage was a great arm-chair with wheels on its feet, a black velvet cushion, and many curious carvings of flowers and fawns on its dark oaken back.
This one ‘good piece of furniture’ turns out to be magic, and to be good in more ways than one: aesthetically attractive, useful and instructive, it tells marvellous stories about faraway places very different from Snowflower’s home. And it is also geographically mobile, like the population of rural Ireland in the middle of the nineteenth century. When the Grandmother leaves the cottage to go on a long journey, and the food begins to run out, the chair magically transports Snowflower to the palace of King Winwealth where food is plentiful and shelter can be found, however grudgingly it’s offered. Here the little girl earns a living by instructing the chair to tell its stories to the King; and as story follows story through the collection, Snowflower is rewarded with a succession of promotions to better and better locations in the royal building: from a dusty corner in the worst kitchen to a pallet in the best kitchen, a bed in the servant’s hall, the housekeeper’s parlour, a ‘wainscot chamber’ and finally ‘one of the best chambers of the palace’. She is granted these rewards because each story reminds the King of the halcyon days of his youth, when he ruled alongside his intelligent and imaginative brother, Prince Wisewit. Each story, too, tells of traffic between cottages and royal palaces, between the houses of the peasantry and the houses of the governing classes; from ‘The Christmas Cuckoo’, in which two poor cobblers travel from a ‘hut built of clay and wattles’ to the king’s residence and back again, finding the hut a more congenial home than the palace (at least in times of prosperity); to ‘The Story of Merrymind’, in which a vagrant boy with a broken fiddle transforms an entire kingdom obsessed with constant labour and amassing huge profits, thanks to a chance encounter in a ruined cottage. Like Ruskin’s King of the Golden River ‘The Story of Merrymind’ celebrates the power of aesthetic participation – in this case, the performance of music and storytelling – to lighten the heavy business of work and change dreary or squalid buildings into pleasant homes. The inhabitants of the ruined cottage who help young Merrymind effect this change are the so-called ‘night-spinners’: ‘two fair maidens, all in white spinning on silver wheels, and singing together a blithe and pleasant tune like the larks on May-morning’. Light-hearted, light-clothed, high-spirited young women, their work and the ‘blithe’ music they sing to accompany it is considered of no worth by their profit-minded compatriots. But thanks to their song-driven spinning, the boy Merrymind gets golden strings for his violin; thanks to his violin the ruler of the work-obsessed country, Dame Dreary, learns to dance again; and thanks to her dancing the spell that kept the country in bondage to labour is broken, and the land itself restored to its original identity. It becomes a place where the night-spinners ‘spun golden threads by the hearth of every cottage’, where the people ‘wore homespun, and drank out of horn’ but ‘had merry times’, where ‘there were May-games, harvest-homes and Christmas cheer among them’, and ‘Shepherds piped on the hill-sides, reapers sang in the fields, and laughter came with the red firelight out of every house in the evening’. Attention to the marginalised economies of small buildings, with the industries they harbour such as spinning and smallhold farming, and the popular artistry they encourage such as storytelling and singing, keeps a country alive and well in a world increasingly given over to alienated labour. And Browne’s fiction implies in particular that her own country of Ireland could regain its lost national identity by paying the same close attention to its marginalised communities, and to its popular culture as embodied in her fairy stories.
The houses of Lewis Carroll are more fluid even than Browne’s cottages and palaces, and their fluidity derives from the changing bodies rather than the developing imaginations of their occupants. Radically detached from the social, political, religious or economic grand narratives to which other Victorian buildings pay tribute, they dedicate themselves instead to exacerbating the monstrous difficulty of accommodating a growing child’s body and mind within the architectural and ideological limits of a conventional middle-class home. Alice’s Adventures in Wonderland (1865) opens with the representation of a book very unlike the novel itself, as young Alice’s older sister reads to her from a volume which seems to have been written from the exclusive perspective of a third-person omniscient narrator, unembellished by dialogue or decoration: ‘“and what is the use of a book,”’ Alice thinks to herself, ‘“without pictures or conversations [in it]?”’ As a result of the volume’s drab uniformity the girl’s attention strays from the rational route it’s expected to follow, and the rest of the novel can be read as an extended distraction from and commentary on the various official discourses which are supposed to shape her. Alice finds herself chasing a white rabbit down a hole which transforms itself into a vertical house, whose curved walls are ‘filled with cupboards and book-shelves’ with here and there among them ‘maps and pictures hung upon pegs’, in homage to the conventional techniques used to store the brain of a growing child with appropriate knowledge. But the circularity of the house’s walls, together with its uncertain depth, make any attempt to systematically organise this knowledge decidedly awkward – as does the difficulty of picking out any particular object from the shelves when one is falling rapidly past them.

Carroll’s own mind tended to stray from the systematic method of developing and organizing narratives as represented by shelves and maps. In his prologue to Sylvie and Bruno (1889) he explains how his fanciful work, such as the ballad The Hunting of the Snark (1874-6), sprang from ‘random flashes of thought – as being suggested by the book one was reading, or struck out from the “flint” of one’s own mind by the “steel” of a friend’s conversation’. It also contains certain passages ‘which occurred in dreams, and which I cannot trace to any antecedent cause whatever’. The structure of the subterranean house in which Alice finds herself proves as unruly as Carroll’s procedure in assembling his narratives. The girl’s attempts to open and pass through one of its doors into a beautiful garden are constantly thwarted, while the interior spaces she wanders through exist in a state of constant flux, often thanks to her own repeated changes of size. The hall with the door to the garden in it gets suddenly filled with water when Alice grows to gigantic proportions and begins to cry. The white rabbit’s house (when she eventually finds it) shrinks to the size of a hutch as she grows again, and she has to put its architectural features to unusual uses, sticking her foot up the chimney and her arm out of the window in a quest for additional space. Later, the house of the Duchess to which the rabbit was hurrying when she first saw him turns out to be full not of aristocratic decorum but of pepper, broken crockery, and babies who refuse to keep the same shape from one moment to the next. Outside and inside flow together, as rabbit burrows become well-furnished wells, treacle wells become domestic houses, front halls become high seas, al fresco tea parties take place in perpetuity thanks to a broken watch, croquet parties happen near the seashore, and the seashore transforms itself first into a schoolroom and then a courthouse. Alice’s social role flows too, from schoolchild to maid to nanny to lady-in-waiting to schoolchild again to prisoner-in-the-dock. The constant fluctuation of houses, bodies and roles in the book is recorded in a giddily fluctuating language, where the meanings of words and the logic of sentences constantly intersect, hurling the reader from one train of associations to another. Most disturbingly of all, perhaps, every architectural, horticultural and linguistic space in the book plays its part in a judicial process which is wholly arbitrary, punctuated by shrill cries of ‘Off with his head’ or the barks of a terrier who plans to act as judge, jury and executioner for an unfortunate mouse.

In this narrative, then, the faculty of judgement, understanding or reason, as depicted by Spenser in the House of Alma, has been utterly overwhelmed by Phantastes, the untrammelled fancy, who has continued the process of breaking down the boundaries between the domestic house and the outside world which he began in The Faerie Queene. And yet the book is funny, coherent and compulsively readable despite its refusal to follow familiar patterns of cause and effect, or proposition, proof and conclusion. This is because its representation of the abrupt and bizarre transformations being imposed on the Victorian population, as embodied by Alice, through the combined agencies of industrialization and free market capitalism, is defused by the affectionate tribute it pays to its feisty heroine. Alice refuses to let herself be crushed by the various monsters she encounters – in marked contrast to the unfortunate teenager Conrad in The Castle of Otranto, who got himself crushed by a giant flying helmet. It’s a testament to Alice’s resilience that she is able to wake from her dream, at the end of the novel, quite unmarked (it seems) by the traumatic experiences to which she has been subjected. In the Alice books, a new generation in the shape of a young girl comes to understand fantasy as the medium she lives in – the stuff and substance of the Victorian epoch – and shows herself entirely capable of keeping herself afloat in it, as she kept herself afloat in the sea of tears.
Plural Magic Houses of the Twentieth Century
Alice’s experience with houses, as represented both in the mutating rooms and gardens of Alice in Wonderland and the house of mirrors in Through the Looking Glass, provides the template for the plural magic houses of the twentieth century. The most fascinating of modern fantastic houses embody the increasing mobility of twentieth-century populations, the increasingly rapid social changes taking place within and around them, and the ingenious techniques house-dwellers and house-designers have discovered for replicating Alice’s resilience in the face of these challenges. But where Scrooge, Dracula, Gluck, Alice and the rest often feel like strangers in the bizarre domestic spaces they inhabit, and their post-Victorian descendants – Melanie in The Magic Toyshop, Bella Baxter in Poor Things – share their unease in these unsettling enclosures, many residents of magic houses in the later twentieth century seem to have become somehow naturalised to the wayward structures that surround them.
Three examples will suffice to illustrate the strange plurality of these houses, their capacity to embody several identities at once, and the remarkable adaptability of their occupants. The first is the apartment in Doris Lessing’s The Memoirs of a Survivor (1974), from which the unnamed narrator watches closely as the city outside breaks down, filling with refugees, travellers, gangs, radical communes, and groups of aggressive feral children. Each change in the city outside finds its reflection within the narrator’s apartment walls, in her relationship with her cohabitants – a teenage girl called Emily and her pet, a strange yellow cat-dog by the name of Hugo. Emily teaches the narrator how to interact with the new societies springing up in rapid succession beyond her front door, while the narrator teaches Emily that older people can have a productive understanding of and scepticism about radical change, and Hugo teaches them both that they are animals, and so have needs very similar to his, no matter how grandiose their hopes and fears for the society they are part of. Furniture and household objects are requisitioned for new uses, new members of the household community come and go, the building that houses the apartment changes into a vertical city in itself, whose economy reproduces in miniature the new economy of barter, adaptation and recycling that has sprung up all over the decaying city as a whole. And meanwhile…

Meanwhile, behind the walls of the narrator’s apartment another space begins to reveal itself, a space in which she sees reflected in alternative forms the personal, social and environmental crises taking place in the city and in her own household. Passing through the wall of her living room, at times she finds herself in rooms that reproduce the experiences of Emily and her mother in childhood and young adulthood, experiences that have conditioned Emily’s emotional response to the current social collapse, partly inhibiting her power to rise above the continual crisis of the day-to-day. At other times the narrator finds herself wandering through her living room wall into a wholly different set of rooms: rooms in which are played out in alternative terms – through games, images concrete and abstract, gardens, experimental architectural and artistic structures – scenarios that suggest alternative, healthier ways of living, utopian escape routes from the ecological and socio-political nightmare that is eating up the city from inside. The narrator’s work as a householder, a survivor intimately concerned with the nitty gritty of living from day to day, gives her the wherewithal to understand the utopian possibilities enshrined in these scenarios, so that in the end she can lead Emily, Hugo and the rest through the wall of her apartment towards the possibilities they represent. At this point, the dissolving mirror of Alice Through the Looking Glass becomes not a wayward reflection of the insanities of contemporary culture but a portal to a new kind of future, a migratory corridor to hope. And the seeds of this future have been planted by simple house-dwellers in our own timeline, cultivators of the friendships, observations, interactions, affections, careful thought and ingenious solutions that might one day bring such a future about, if we can find a way to break through the brick and plaster that hems us in.
The Memoirs of a Survivor is full of references to the children’s fantasies that have shaped so many voracious readers, from its obvious allusions to Alice in Wonderland and Through the Looking Glass to the presence in it of Emily’s boyfriend Gerald, who is both Peter Pan, with his gang of murderous Lost Boys, and the Pied Piper, who leads populations of unsuspecting children to potential destruction. The implication is, I think, that these children’s fantasies can have two alternative functions: to keep us trapped, through continual nostalgic return to their familiar contours, in a mindset of the sort Carter’s Philip Flower seeks to cultivate in the children in his Magic Toyshop, a condition of arrested development, of perpetual Victorian infancy, unable or unwilling to imagine better ways to exist than the ones that have been handed down to us; or to assure us that we can think outside the domestic box, somehow dream our way through innovations in our daily living to a worldwide state of collaboration and mutual support. Something similar can be said about John Crowley’s seminal fantasy Little, Big, or the Fairies’ Parliament (1981), which contains one of the most intriguing magic houses of the twentieth century, the house called Edgewood, which is a portal to fairyland, to Alice’s Wonderland, and to the new place radical reformers and revolutionaries dream of, which has its roots in the distant past.
Edgewood is the home of the Drinkwater family, constructed by the nineteenth-century architect John Drinkwater as a set of interlocking samples of the domestic styles he can offer potential customers. As a result, it is a house which is ‘all fronts’, designed ‘so people could come and look at it, from any side, and choose which kind of house they wanted; that’s why the inside is so crazy’. This is how the architect’s great-granddaughter, Daily Alice, explains the building to her future husband, Smoky Barnable, and when he expresses incomprehension she proceeds to show him what she means:
He looked where she pointed, along the back front. It was a severe, classical façade softened by ivy, its gray stone stained as though by dark tears; tall, arched windows; symmetrical detail he recognised as the classical Orders; rustications, columns, plinths. Someone was looking out one tall window with an air of melancholy. ‘Now come on.’ She led him by the hand along that front, and as they passed, it seemed to fold like scenery; what had looked flat became out-thrust; what stuck out folded in; pillars turned pilasters and disappeared. Like one of those ripply pictures children play with, where a face turns from grim to grin as you move it, the back front altered, and when they reached the opposite wall and turned to look back, the house became cheerful and mock-Tudor, with deep curling eaves and clustered chimneys like comic hats.
Inside this plural house whose ‘crazy’ interior combines all the different styles performed by its multiple façades, Drinkwater’s family lives through the alternative history they call the Tale, in which the things humans dream of awake or asleep are real and have a direct and indirect impact on politics, economics, society, culture. Daily Alice is the grown-up descendant of Carroll’s Alice, her height, quiet self-confidence and strength affirming her importance in a world that has not yet learned to recognise it. She and her family exist in communion with the fairies of Europe, who followed the Drinkwaters from the Old World to the New, enabling ancient narratives involving their ancestors to continue to work themselves out in their descendants’ words and actions. Here they found Edgewood, with its innovative fusion of familiar architectural elements into a new kind of complexity, the ideal centre from which to begin their secret invasion of the rational and mundane. From it other magical spaces emerge, such as Old Law Farm in the nearby city: an urban version of Edgewood, made of the space formed by a city block whose interior has been opened up to become a single communal space, within which an urban farm has been created, superintended by a helpful brownie and pervaded by supernatural manifestations.
Edgewood functions, too, as a looking-glass for those who seek to recognize the operation of myth and legend in modern times, so that when the Emperor Frederick Barbarossa returns, as legend says he will, he can be recognised by the Drinkwaters and their relations in the person of a modern politician known as the Tyrant, whose agenda seems to be to advance the fairies’ cause at the expense of the unsuspecting human inhabitants of the New World. Edgewood, in other words – and Old Law Farm, and any other outposts of its arcane aesthetic – dedicates itself to reading the world in multiple terms, from the terms provided by folk wisdom and ancestral beliefs to the arcane terms of the Tarot pack, astrology, and other forms of occult knowledge. For the Drinkwater family who built it, the world cannot be properly understood in the crude terms dictated by late capitalism or science. Alternative means of understanding it have been provided by books of magic, picture books, fairy tales, and even the history-cum-guidebook written by Edgewood’s builder, John Drinkwater, Architecture of Country Houses (1880). Only a comprehensive view of things provided by combining all these different forms of understanding can properly describe the patterns being created by everyday events. And the best means of achieving such a view is to inhabit the domestic space with due attention to its complexities: the way houses are able to accommodate multiple personalities with diverse interests, different kinds of imaginative energy, alternative historical perspectives (based on their different ages or their varying levels of awareness of their family’s past), rival aesthetic tastes, and so on. For Crowley, as for the Drinkwaters, a house can be the model for a new society, and the presence of Old Law Farm in the city – Edgewood’s outpost and double – affirms the possibility of extending this new society to entire urban and national communities.
The chief attraction of Edgewood is the absence from it of a patriarch or tyrant. John Drinkwater built it largely to the specifications of his clairvoyant wife, Violet Bramble, who could commune with the fairies while he could not. Variations on this couple’s relationship coexist through the lives of their descendants, some of whom see the world in material terms, some of whom are deeply familiar with the supernatural, but all of whom are willing to recognise and support the alternative perspectives of their spouses, children, friends and odd relations. The importance of the house to achieving this psychological cooperation is reinforced by some of its occupants’ interest in the early modern Art of Memory, which encouraged those who wished to remember certain things with absolute accuracy to map the contents of their minds onto the architecture of a familiar building, usually their home. All the Drinkwaters effectively use the same building as their Memory Mansion, the structure onto which they map their minds. The building is of course Edgewood, but each of them reads the building differently, and as a result the house is enriched, becoming the ultimate working model of happy coexistence in a modern world where such models are in short supply. Edgewood’s enrichment via the presence in it of so many forms of imaginative and intellectual eccentricity – marginalised thinking, which may be one way of accounting for the building’s name – means that when at last the Drinkwater family and their associates move on from the house, travelling into the depths of the fairyland they have helped to sustain into the twentieth century, the house takes on a mythical status. Buried in the heart of ever-expanding woodlands (Crowley’s America undergoes a collapse like Lessing’s Britain, and a similar reversion to wildness), its many lights blazing thanks to the efficiency of its occult lighting system, Edgewood becomes an enduring symbol of hope, a hope which gets clearly articulated in the many fantastic stories that spin themselves around it. But unlike most such myths:
It could be found. There it was: at the end of a neglected drive, in a soft rain, not what had been expected at all and however long-sought always come upon unexpectedly, for all its lights; sagging porch steps to go up, and a door to go in by. Small animals who thought the place theirs, long in possession, sharing only with the wind and the weather. On the floor of the library, by a certain chair, face down at a certain page, a heavy book spine-broken and warped by dampness. And many other rooms, their windows filled with the rainy gardens, the Park, the aged trees indifferent and only growing older. And then many doors to choose from, a juncture of corridors, each one leading away, each ending in a door that could be gone out by; evening falling early, and a forgetfulness with it, which way was the way in, which now the way out?
The house’s many corridors here deny the notion of forward progress; instead it celebrates the multidirectional mazes constructed by the meeting of many hearts and minds, the concept of community that so often gets lost in the face of geographical mobility and social change.
The third twentieth-century magic house can be found in Diana Wynne Jones’s novel for children Howl’s Moving Castle (1986). This is a house which in a number of ways is the opposite of Edgewood. Where Edgewood is larger on the inside than it is on the outside, like many magic houses, Howl’s Moving Castle is much smaller, its modest two-up two-down internal construction belying its forbidding external appearance as a wizard’s fortress, tall, black and grim. Where Edgewood is widely regarded as unique, the moving castle is unexpectedly ordinary, despite its magical properties; its life revolves around the daily rituals of cooking, cleaning, sleeping, arguing. Where Edgewood is old and full of close relatives whose story stretches back through generations, the castle has been recently constructed to shelter Howl and his extended family, whose component members – the old woman Sophie, the demon Calcifer, the apprentice Michael, and later a dog who is also a man – are connected not by a common ancestry but by common needs, many of them generated by their disconnection from their blood relatives. And where Edgewood is firmly rooted in a certain place – an estate on the edge of woods, not far from the City – the Moving Castle is always shifting from place to place, both literally, in that it can propel itself round the landscape by demonic magic, and metaphorically, in that its owner has many functions: as local magic-worker, king’s sorcerer, faithless lover, no-good brother, and so on. The castle contains the tools of each of these trades, has a magic front door that opens onto locations associated with each of them, and provides shelter from the consequences of Howl’s actions in each role. Like Edgewood, then, it is a complex space where many functions and narratives interpenetrate; yet it is a small and ordinary space in appearance, the kind of space a reader might really occupy, a proper domestic sphere, unlike most of the magic houses we have looked at till now.
What interests Diana Wynne Jones is the house as the starting point of all adventures – its domestic function as a catalyst as well as a material and emotional launching pad for social and political action. The events that take place in the Moving Castle’s modest front room drive all the action in the novel, from the threat posed to the land of Ingary – where the castle is mostly located – by a malicious sorceress called the Witch of the Waste, to the threat of war that is brewing in the background as the citizens of the country go about their daily business. Howl’s magic, which is involved in both these national crises, is rooted in his contract with the demon Calcifer, who occupies the house’s hearth and lends it the mobility that gives it its name. Also in the hearth, we learn in the end, resides Howl’s heart, which binds the contract, so that Howl’s emotional life – a whirlwind affair that involves successive romantic entanglements, multiple parallel jobs, and many complex relationships with his various friends and relations – has a direct effect both on conditions within the castle and in the land beyond. The novel’s protagonist Sophie, too – a young woman transformed into an old one by the jealous Witch’s curse – similarly has a direct effect on the wellbeing of the nation, by virtue of her instant impact on the guardian of Howl’s heart, the demon Calcifer, and on Howl himself. As the book goes on she finds herself having interviews with the King, fighting the Witch in the wasteland where her own castle is located, and stimulating Howl to put his magic to useful and attractive purposes – greening the desert, correcting the effects of curses, and fighting the Witch with the help of Sophie and the various allies she has attracted to the castle’s front room. Sophie sees herself as the embodiment of the Victorian view of the woman as the Angel of the House, tied to the hearth by bonds of duty as well as affection. Wynne Jones demonstrates that such a role is a massive one, linking its occupant by elaborate threads to almost every conceivable aspect of the world outside her home’s front door.
At the same time, Wynne Jones is interested in the extent to which these powers of the domestic house and its keeper – the person who keeps it running smoothly, so often a woman – have been occluded or hidden away by history, storytelling convention, language, and the trappings of social custom. The power of Howl’s Moving Castle is carefully concealed thanks to Howl’s determination to hide it; this is why the castle is always shifting from place to place, in a futile bid to evade responsibility by making it seem unconnected to any given location it settles in, its occupants unattached to any local or national population or concern. The same motive has led Howl to conceal the source of his magic, the heart that binds him to the demon Calcifer – and with it his genuine care and affection for his fellow creatures. As well as concealing the source of his power and his sense of duty and affection from others, Howl seeks to hide them from himself, by living like an adolescent in a building that he never bothers to clean, and by refusing to allow Sophie – when she arrives by chance at his front door and decides to move in as his cleaning lady – to come near his bedroom, with its thick patina of dust and its unruly swarms of spiders. Sophie shares Howl’s impulse to conceal her own powers, to hide her own feelings, to evade her responsibility for other people, despite the centrality of all these things to her personality and actions. Her transformation into an old woman is worked at first by a wicked Witch, but it merely confirms Sophie’s view of herself, and she reinforces it with increasing determination as the novel goes on – in the process transforming herself into a witch very nearly as powerful as the woman who changed her. Sophie’s strenuous evasion of herself is what makes the castle her natural home, the location where evasions can be most successfully carried out, thanks to its construction as Howl’s hideout and protective shield.
The nature of a house and its occupants can be disguised or altered by many other kinds of movement besides traversing the ground: by being tidied up or redecorated, for instance, or by having its contents shifted around, or even by being moved from one building to another (after all, the same household with the same possessions in two different buildings makes these in effect the selfsame building, for all the minor distinctions between them in terms of location and internal geography). Disguise, in fact, can become material change, and the castle is always moving in the sense that changes are always taking place within its walls: new occupants arriving in the shape of Calcifer, Michael, Sophie, the dog; new problems throwing its occupants into frenzied new activities; new moods covering its floors and walls with heaps of magic slime, the physical manifestation of Howl’s periodic bouts of depression. Putting on clothes can be a disguise – like the magic cloaks donned by Sophie and Michael when they leave the house, which transform them into a large red-bearded man and an ungainly horse. But clothes can also effect change, attracting people to their wearers, for example – as one of Howl’s enchanted suits can do – or in the case of seven-league boots, enabling the wearer to cover many miles at a single stride. And people can be disguised or changed by other people’s view of them. People can assume us to be what we are not, based on appearance combined with prejudice: an old woman instead of a young one, a wicked magician instead of a generous local benefactor, a scary scarecrow or a dumb dog instead of a decent human being, and so on; and we can respond to these perceptions of us by taking on some of the characteristics that have been assigned to us. In other words, we are all performing feats of magic every day, transforming ourselves and other people by every trick of the eye or mind we have at our disposal. And the house is the potent hub within which our capacity for magic germinates, and where its operations are at their most powerful.
Wynne Jones’s method for drawing attention to the magic potential of the house is by two gestures of estrangement, performed at the beginning and in the middle of her novel. To begin with, she sets her book in the land of Ingary, ‘where such things as seven-league boots and cloaks of invisibility really exist’, and where ‘it is quite a misfortune to be born the eldest of three’, because in fairy tales the eldest child is always destined to fail, the youngest to succeed, if all three set out to seek their fortunes. This is the first gesture of estrangement: in Ingary fantasies are real and magic operates in the everyday. And it emerges that there are positives and negatives to living in a fantasy world like this – just as there are to living in the ‘real’ world of the reader. On the one hand, vast distances may be covered in an instant, thanks to those magic boots, and bodily limitations overcome with ease, thanks to that magic cloak. On the other hand, certain narrative rules (such as the rule of three) impose themselves like locks on the population, and it requires real ingenuity – and a lot of good luck – to work your way around them. The protagonist, Sophie, finds that her mind and body are cramped and distorted by her assumption that thanks to fairy tale logic she can never get anywhere as the eldest of three; so when the witch turns her into an old lady it seems only to fulfil a destiny she has already assumed to be hers: to age without noticing, and to achieve nothing in the process. Yet the limitations of being an old lady turn out to be not so extreme as Sophie expected. She can speak her mind freely, she doesn’t worry so much about what other people think, she is no longer afraid – or not as much and not as often – and she has certain powers she never suspected, above all the power of talking life into things, such as household objects, clothing, buildings, even people. As the book goes on, Sophie transforms the house she arrives at – the moving castle of the title – thanks to her energetic acting, thinking, dreaming and talking; and in the process she becomes a powerful sorceress herself, without even noticing the transformation. And she gradually accumulates a rich community of her own, an eccentric but affectionate composite family, an extensive network of friends, relations, contacts and allies. If magic in the land of Ingary is everyday, the everyday too is clearly magic, and astounding things can be accomplished within the confines of a modest building.

The other gesture of estrangement is the unexpected appearance in the middle of the book of suburban Wales. One of the multiple locations to which the magic front door of the castle leads is the Welsh housing estate where Howl’s sister lives – part of the community where Howl was born and bred, and from which he departed for the magic land of Ingary, in defiance of his sister’s expectation that he take on a well-paid job and thus enhance his family’s wealth and reputation. This wholly conventional Welsh setting, ruled by expectations as strong as those of a fairy tale, is a magic place for Sophie Hatter when she visits it in the exact centre of the novel. Upstairs in the suburban house of Howl’s cross sister is a room where her son plays computer games with his friends, unconcerned by anything beyond the enchanted circle of their gaming:
Sophie was not even sure the two boys crouched over the various magic boxes on a big table by the window would have looked up even for an army with a brass band. The main magic box had a glass front like the one downstairs, but it seemed to be showing writing and diagrams more than pictures. All the boxes grew on long, floppy white stalks that appeared to be rooted in the wall at one side of the room.
Before he leaves the house, Howl gives his nephew a new game – presumably created in Ingary by magic – which reproduces the conditions surrounding Howl’s moving castle, and presumably bears some resemblance to the text-based game by Roberta Williams, ‘Wizard and the Princess’ (1980). As the boys start to play it, the opening text reads: ‘You are in an enchanted castle with four doors. Each opens on a different dimension. In Dimension One the castle is moving constantly and may arrive at a hazard at any time’. In Wales, in other words, life in the castle is a fantasy, something that does not and cannot exist except in a narrative fit for children, adolescents and adult dreamers. At the same time, certain residents of Ingary are Welsh. Howl is one of them (his original name is Howell), and another is a wizard called Suliman, his original name Sullivan having been rendered exotically oriental in a bid to make him seem more suitable to his new role (names, too, are agents of disguise and change in Wynne Jones’s novel). Meanwhile, the demon of the Witch of the Waste is hidden in Wales, in the shape of Miss Angorian, the local English teacher. Miss Angorian sets homework for Howl’s nephew which consists of an analysis of John Donne’s poem ‘Song: Go and Catch a Falling Star’. But the analysis is not easy, given Miss Angorian’s own straddling of different dimensions. In Wales the poem is nothing but a list of impossibilities: ‘Go and catch a falling star, / Get with child a mandrake root, / Tell me where all past years are, / Or who cleft the Devil’s foot’. In Ingary, by contrast, everything it describes can actually happen, so that its misogynistic climax – whereby Donne declares that it is just as impossible that a woman can be both faithful and attractive – must automatically be discredited. In Ingary the poem is also efficacious in another way, in that it serves as a curse on Howl, drawing him into the toils of the Witch of the Waste and leading to the showdown at the end of the novel, which unexpectedly takes place in the castle’s front room – the sort of location where English homework might be completed, and where the apprentice Michael carries out the homework assigned him by his teacher, Howl.
For Wynne Jones, in other words, the house or home is interpenetrated by wonders, which are constantly disrupting and overturning conventions and other forms of expectation. No one gifted with mobility need feel trapped in any house, since it is the beginning of every journey as well as its destination. No one need feel bored by being enclosed by its four solid walls, since alternative worlds can be imagined, constructed and interacted with inside their confines. The houses we live in are magical places, whether they’re in housing estates, on open moorland or above a hat shop – like the house from which Sophie sets out on her adventures and to which she returns when the moving castle is magically fused with it. Houses are strange spaces, always surprising us with the incidents, moods and activities they can accommodate. And houses are also political spaces, as every fantasy writer from Ruskin to Brown to Stoker to Crowley has never ceased to remind us. We should delight in them and nurture them as best we can, since they form an integral part of our identity. And we should ensure that decent housing is available to all – in this world as well as in the many dimensions of the fantastic.
